Bachelor of Science (BSc) in Games Technology

Course overview

Statistics
Qualification Bachelor's Degree
Study mode Full-time, Part-time
Duration 3 years
Intakes February, July
Tuition (Local students) S$ 21,667
Tuition (Foreign students) S$ 70,645
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Admissions

Intakes

Fees

Tuition

S$ 21,667
Local students
S$ 70,645
Foreign students

Estimated cost as reported by the Institution.

Application

Data not available
Local students
Data not available
Foreign students

Student Visa

Data not available
Foreign students

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Entry Requirements

In addition to english proficiency , students should achieve at least one the following in order to be eligible to apply for a course with standard entry requirements:

  • GCE A-Level/STPM:At least 7 points over the best 2 or 3 subjects at H2 level
  • WAUPP:CPS of at least 54
  • International Baccalaureate (IB): Full IB Diploma awarded, score of at least 25
  • Australian ATAR:An Australian Tertiary Admission Rank (ATAR) between 60.00 - 64.99 (indicative)
  • Indonesian SMU3: Score of 8
  • For Diploma and post-secondary graduates: Successful completion of your Diploma or other recognised post-secondary qualification will usually allow you to direct entry to those Murdoch University programs that have standard entry requirements. Requests for advanced standing (credit and exemptions) will be assessed upon request.

English proficiency

  • IELTS: 6.0 (no individual band less than 6.0)
  • TOEFL (paper based): 550 (with the Test of Written English 5)
  • TOEFL (internet based): 80 (no band less than 20)
  • Australian Matriculation English: Pass
  • GCE O-level: C6 or better
  • 1119 General Paper: Credit pass
  • TEE ESL: 60%
  • WAUFP ELACS: Pass

Curriculum

  • Building Blocks for Science Students 
  • Breadth Unit for Degree 
  • Principles of Computer Science 
  • Foundations of Programming 
  • Foundations of Data Communications 
  • Foundations of Discrete Mathematics 
  • Foundations of Computer Systems 
  • Introduction to 3D Graphics and Animation 
  • Psychology: Measurement, Design and Analysis 
  • Introduction to Research Methodology and Evidence Based Practice
  • Introduction to ICT Research Methods 
  • Research in the Physical and Life Sciences
  • Data Structures and Abstractions 
  • Computer Graphics Principles and Programming 
  • Games Design and Programming 
  • Applied Research Skills in ICT
  • Advanced Games Design and Programming 
  • Game Development 
  • Virtual Environments for Games and Simulations
  • Intelligent Systems 

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